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Divinity 2 Ego Draconis Easy Level Up

First off set the difficulty to easy. No real benefit to playing on normal

On this page I'll cover controls, combat, builds, and missables.

cn_LSc - Move character
cn_RSc - Camera
cn_RT - Jump
cn_LB - Use/activate/loot

cn_dpad and cn_A cn_B cn_X cn_Y are all configurable. You can put weapons, potions, other items, spells, or skills on any of these buttons. If you hold a button down for a second or two a hotkey menu will appear and you can choose between all the possible things you can slot. Generally speaking, I use the buttons for combat and the DPAD for potions, teleport stone and the like. You can use them how you prefer, of course

Like most ARPGs, you can choose between melee, ranged or magic. I play through the game as a melee, so the guide is written from this perspective. The build I'm providing here is the build I've used through the US and EU versions of both ED and DKS. Does it work? Certainly. Do you need to use it? Nope! Divinity 2 is pretty good at being managable regardless of what you decide to build, at least on casual difficulty and perhaps normal. For example, you could be an archer and focus on splitting arrows and way of the ranger, or you could also be a mage and use the summon spells and your creature to keep enemies busy while you kill them. It's really up to you. I'm just providing my build if you are interested in a straight forward build to finish the game.

The easiest way to get through the beginning of the game is with a bow. Enemies that use ranged attacks are easily dealt with this way. With mages, their fireballs and such do not track you, so you can typically get 2-3 arrows off in between each of their shots, and then move left or right when they shoot to avoid all damage. As for other bow users, their arrows track and can't be dodged, but if you hide behind a rock or wall when they're about to shoot it'll cancel their attack. For melee enemies, most enemies do not move as fast as you, so you can walk backward, take shots until they get close and move away again, and repeat. You can also jump up on and stand on rocks and other things to shoot melee enemies with no repercussions. Just make sure the object can't be walked up or they'll be able to reach you.

Of course, you can certainly play melee early on but against more than 2 enemies you will likely die. Later on we'll have enough points in survival skills that we can comfortably melee enemies, and at that point there's no real use for a bow. Melee has a skill that allows you to instantly close a gap so long as no terrain is in the way, so your bow won't be used much. Still, since you can have both melee and ranged weapons equipped there's no reason not to upgrade your bow. The stat bonuses it might give are given even when using a melee weapon, so it's worth it.

As for a melee weapon, any of the types work, but I would go with one-handed or two-handed early on. With dual wielding, your second weapon gets a penalty to damage until you level up the dual wield expertise skill enough. As a result it'd be better to start out with one or two handed weapons and then switch to dual wield later in the game when you have enough skill points to remove the damage penalty. I'm partial to two handed weapons myself. The main difference between 2 handed and 1 is that 2 handed has a higher damage range. So, two handed would be 4-32 and one handed would be 10-20 for example. Anyway, onto the build.

Stat Points

Split stat points between strength (melee damage and melee resistance) and vitality (HP). You can also put some in Dexterity, as this increases the damage critical hits do, and we'll be aiming for as big of a critical chance as possible. The other stats don't do much for us. However, don't start putting points into Dexterity until you feel comfortable with how much life you have. In other words, don't do it if you're struggling to survive fights. If you find yourself doing that, leaning more toward vitality may be better.

Skill Points

Skills have a level cap based on your level, and there's another cap only a trainer can unlock, and you won't get one until what's basically the 2nd half of the game. I'm going to separate my skill suggestions into 3 categories, priority for ones you want to put points into when you can, secondary for ones you want to get eventually or only want a few points in, and consideration for ones that are of limited use but may be something you want to invest in.

Priority

Life Leech - Gives a chance to steal life when you hit enemies. Pretty standard melee build stuff. The chance to occur is low but once you're getting critical hits for 500-1000 damage you'll heal through just about everything.

Death Blow - Increases critical hit chance. Self-explanatory!

"Expertise" skill - There is an expertise skill for each weapon type (two-handed, dual wield, etc), the one for your weapon type should be a priority.

Lockpick - Allows you to pick locks, obviously. There's a ton of locked chests out there. Of course, the items are random so you never know if you'll get something good, but you're bound to get a few good things out of chests as you go.

Fatality - Absolutely silly skill. Allows you to instantly execute anyone under a certain HP threshold, based on skill level. As far as I can tell, nothing is immune to this as I could execute everything I tried to. It only gets more useful late game, as enemies have tons of HP.

Explosive Arrow - Quite strong, even if you go melee. The main advantage of this aside from the damage is the blast radius, against clusters of enemies (or melee enemies that swarm you) it's incredibly effective. Still, not as much of a priority as the others, but worth more than just one point.

Secondary

Rush Attack - This allows us to gap close to any enemy so long as terrain is not in the way. This can even be used to get on a higher platform an enemy is on. Very useful. We only need 1 point here though.

Mana Leech - Same as Life Leech but for mana. However, has a much higher chance of occurring. One point will be enough here.

Regenerate - Increases life regeneration. One point is good enough. The difference between max level and level 1 is .5%, and that's just not worth that many skill points.

Consideration

Wisdom - Increases experience gain. Experience gain is based on enemy level, so leveling up faster just means they give less experience faster. However, quest reward experience isn't affected by level. Still, unless you absolutely want to min/max experience gains, this isn't worth it.

Mindread - Reduces the experience penalty you get for mindreading someone. You'll be mindreading a lot, but probably not enough for points spent here to be worth it.

Battle Rage - Greatly increases melee damage but decreases melee resistance. Useful against ranged/mage enemies. The penalty seems to mean less the more melee resistance you have, so late game it's fairly viable. Up to you whether you want to give it a try. It will require being much more careful.

Healing - Does what it says on the box. The mana cost is high but with mana leech you shouldn't have too much trouble keeping mana for it. High cooldown though.

Missables

Lovis Lore-Master is missable if you fail the test in Maxos Temple. It's the only achievement you have one chance at. There's 2 points of no return. There are 2 real landmasses in the game, Broken Valley and the Fjords. Pretty much everything in Broken Valley will not be accessible once you proceed far enough into the story. The game will warn you when you reach this point, and of course I will too. If you're interested in what it is, read the spoiler.

The following achievements will becomes unobtainable at this point.

Chicken Out
Off the Leash
She Never Saw it Coming
Cave In

These 4 are missed because the quests related to these achievements automatically fail, or the area cannot be reached (or both).

Bounty Hunter - This requires killing all 10 bounties. If you don't kill the 5 in Broken Valley before the point of no return you are screwed, regardless of whether you kill the 5 in the Fjords or not.
Bunny Bagger - For this you need to kill 30 bunnies and then beat the boss that spawns. I'm about 99.9% positive there aren't 30 bunnies in the Fjords, though there are some. So if you get close to 30 you'll be fine. Still, you can shoot it from atop a rock with no repercussion and there's more than 30 in Broken Valley, so just do it then.
Family Fortune - If you don't read the mind of the first 2 Gremory siblings then you are screwed out of this one.

The second point of no return occurs in the Fjords. It starts the end of the game. The game isn't quite as obvious about this part, but I'll tell you when it comes. Again, check the spoiler if you want to know.

Needless to say, as the start of the end of the game everything will be missed aside from the final story achievement once you go past this point. There is no new game plus or playing after you finish, so you either have an old save or you done goofed.

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